At The Biome, we inspire our students to be curious and to explore their interest in the world around them.

COMPUTER SCIENCE

The Biome School’s K–5 Computer Science Program introduces students to coding, logic, and game design through a hands-on, developmentally appropriate sequence of learning. Students begin in the early grades by exploring patterns, sequencing, directions, cause and effect, and problem-solving through unplugged activities and simple visual programming. As they progress, they learn how computers follow instructions, how algorithms work, and how to use logic to solve increasingly complex challenges.

In grades 3–5, students apply these skills through block-based coding, basic debugging, conditional statements, loops, variables, and interactive design projects. Game design becomes a major application of learning, allowing students to create characters, rules, goals, obstacles, scoring systems, and user interactions. Through this process, students learn that games are not only entertainment but structured systems built through planning, logic, creativity, testing, and revision.

The program is designed to strengthen students’ computational thinking, persistence, collaboration, and communication. Students learn to break problems into smaller parts, identify patterns, design step-by-step solutions, test their ideas, and improve their work based on feedback. By the end of fifth grade, students will have experience designing and presenting original coding and game-based projects that demonstrate creativity, logical reasoning, and technical skill.

The goal of the Computer Science Program is to prepare Biome students to become confident digital creators—not merely users of technology—equipped with the foundational skills needed for advanced STEM learning in middle school and beyond.

“I like to create different things using code. Someday soon, I want to be able to code my own Minecraft mods. I made a quiz game about different types of government. I am about to get my first 100 lines of code award.”

Aiden - Grade 3, Caveman Government Quiz Game

“I made a Fish game using Tynker. Coding is an opportunity to learn something that most kids don’t get to do in school. I like it because of all the different things you do by learning just one coding language.  I have finished 23 projects and made 633 lines of code.”

Riley-Ann - Grade 5, Underwater Bubble Fish Shooter

“I coded a Drum Machine using Tynker.  You can use the arrow keys and some others, like shift and the space bar, to make your own music.  This year I have created 296 lines of code and 23 projects in Adaptive Thinking.”

Iyhanna - Grade 4, Keyboard Drum Machine

“I love all of the lessons in Tynker.  I have completed over 20 lessons. My favorite lesson is when we learned how to first make games.  I made a cool paper dragon game where you chase fireworks with the dragon. I just got my first 100 lines of code award.”

Ember - Grade 3, Dragon Firework Game

MIND & MOVEMENT

A person’s attitude towards physical activity and healthy habits is often shaped by childhood or adolescence experiences. Our programs are founded on helping students build motor skills, practice good sportsmanship, and develop physical literacy. Our passionate educators are committed to creating welcoming spaces, a mindset of growth and perseverance, goal setting and achievement, and a culture that values healthy habits to support well-being.

We value Mind and Movement as a vehicle to:

  • Improve physical and mental wellbeing;
  • Explore experiences and opportunities to develop skills in leadership, teamwork, and goal-setting;
  • Be challenged and to build confidence, self-belief, and resilience;
  • Make friends and strengthen relationships;
  • Laugh and have fun;
  • Create opportunities for learning and growth.

MEET OUR SPECIALS PROGRAM EDUCATORS

High-quality academic programming begins with an excellent and caring instructional stall.  Positive and secure relationships between educators, families, and children are central to our learners’ development.  Each Specials Program Classroom Leader holds an appropriate certification with the Missouri Department of Elementary and Secondary Education.

Ciara Fisher
Ciara FisherScience Classroom Leader
David Evans
David EvansMind and Movement Leader
Myles Keough
Myles KeoughAdpative Thinking Leader
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