At The Biome, we inspire our students to be curious and to explore their interest in the world around them.

Specialist teachers provide creative and enriching learning experiences in Music, Art,  STEAM (Science, Technology, Engineering, Art, and Mathematics) and Physical Education.


Adaptive thinking uses art and technology to teach students the “studio habits of mind” (Develop Craft, Engage & Persist, Envision, Express, Observe, Reflect, Stretch & Explore, and Understand Art Worlds). Adaptive thinking introduces students to multiple mediums: drawing, painting, 3-d constructions, fibers, Lego architecture: coding, and digital literacy. The classroom is a structured studio environment where ideas and studios are guided by art history, tech history, enthusiasm, and the joy of discovery. Available tools, art materials, and technology are introduced to students, who can then access and arrange these materials independently to initiate and explore their creations, from paintings to video games.  Select a tab below to learn more about Guiding questions for Adaptive Thinking at the Biome.

“I like to create different things using code. Someday soon, I want to be able to code my own Minecraft mods. I made a quiz game about different types of government. I am about to get my first 100 lines of code award.”

Aiden - Grade 3, Caveman Government Quiz Game

“I made a Fish game using Tynker. Coding is an opportunity to learn something that most kids don’t get to do in school. I like it because of all the different things you do by learning just one coding language.  I have finished 23 projects and made 633 lines of code.”

Riley-Ann - Grade 5, Underwater Bubble Fish Shooter

“I coded a Drum Machine using Tynker.  You can use the arrow keys and some others, like shift and the space bar, to make your own music.  This year I have created 296 lines of code and 23 projects in Adaptive Thinking.”

Iyhanna - Grade 4, Keyboard Drum Machine

“I love all of the lessons in Tynker.  I have completed over 20 lessons. My favorite lesson is when we learned how to first make games.  I made a cool paper dragon game where you chase fireworks with the dragon. I just got my first 100 lines of code award.”

Ember - Grade 3, Dragon Firework Game


A Teacher’s Perspective

All students study Classroom Music in grades the Primary and Intermediate Programs.  Our music program provides opportunities for performing, creating, and exploring music of all kinds. Students are encouraged to be confident performers as well as creative and critical thinkers who respond to music with insight and understanding.  Select a tab below to learn more about Classroom Music by grade level.

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A person’s attitude towards physical activity and healthy habits is often shaped by childhood or adolescence experiences. Our programs are founded on helping students build motor skills, practice good sportsmanship, and develop physical literacy. Our passionate educators are committed to creating welcoming spaces, a mindset of growth and perseverance, goal setting and achievement, and a culture that values healthy habits to support well-being.

We value Mind and Movement as a vehicle to:

  • Improve physical and mental wellbeing;
  • Explore experiences and opportunities to develop skills in leadership, teamwork, and goal-setting;
  • Be challenged and to build confidence, self-belief, and resilience;
  • Make friends and strengthen relationships;
  • Laugh and have fun;
  • Create opportunities for learning and growth.


High-quality academic programming begins with an excellent and caring instructional stall.  Positive and secure relationships between educators, families, and children are central to our learners’ development.  Each Specials Program Classroom Leader holds an appropriate certification with the Missouri Department of Elementary and Secondary Education.

John Carter
John CarterMusic Classroom Leader
David Evans
David EvansMind and Movement Leader
Myles Keough
Myles KeoughAdpative Thinking Leader